Having three players on the payload actually increases the speed of the payload. So when OWL teams constantly have only 1 or 2 players on the payload, it can make the difference between having the payload reach on time or not.
These players have to do a better job recognizing when 3 on payload will actually finish the point in time before the defenders can make it back in time to contest. Biggest inconsistency I’ve seen across all teams so for in @overwatchleague
— Shane Hendrixson (@liquidrapha) February 25, 2018