EsportsJunkie.com https://esportsjunkie.com The destination to find all the latest Esports news from eSportsJunkie. With coverage of events, opinion, rumours and much more on Esports Wed, 21 Oct 2020 14:09:54 +0000 en-US hourly 1 https://wordpress.org/?v=5.2.7 https://esportsjunkie.com/wp-content/uploads/2016/11/cropped-favv-2-32x32.png EsportsJunkie.com https://esportsjunkie.com 32 32 129700171 The Different Ways People Are Betting on eSports https://esportsjunkie.com/2020/10/21/the-different-ways-people-are-betting-on-esports/ https://esportsjunkie.com/2020/10/21/the-different-ways-people-are-betting-on-esports/#respond Wed, 21 Oct 2020 14:09:31 +0000 https://esportsjunkie.com/?p=34839 The eSports betting market has grown exponentially over the past few years and is now an established market amongst bookmakers. eSports betting has become popular through the growth of big gaming tournaments, with games such as Counter-Strike: Global Offensive, Rocket League and Fortnite being some of the most popular games to bet on. When it […]

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The eSports betting market has grown exponentially over the past few years and is now an established market amongst bookmakers. eSports betting has become popular through the growth of big gaming tournaments, with games such as Counter-Strike: Global Offensive, Rocket League and Fortnite being some of the most popular games to bet on. When it comes to the ways in which punters are betting on eSports, bets are typically being placed with either in-game currency or cosmetics and skins, or real money.

Betting on eSports

One side of the eSports betting market runs just like any other sportsbook, with people betting real money on the outcome of eSports. However, there are alternative betting methods such as cosmetic betting which have become popular. These alternate betting methods are similar to how casino bettors are able to bet on games such as blackjack using chips at a land-based casino, or how they can use bonus rewards by betting on online blackjack through SkyCity. Instead of bonus rewards, eSports bettors are using in-game skins and cosmetics to place their wagers, which makes for a different kind of betting experience.

Cosmetic Betting

In-game cosmetics and skins have become increasingly popular to bet within certain games within eSports. One game where this type of betting is prevalent is Counter Strike: Global Offensive. Skins and cosmetics in this game are unlocked through random crate drops and leveling up, or through the purchase of keys to unlock crates. 

Cosmetic and skin betting in CS:GO typically takes place in two formats, the first is betting like a standard sports market by backing a team and using the value of your betting to skin to work out your stake. The second format is through a lottery-based system, where users deposit skins into a large prize pool. The higher value the deposited skin, the better the odds of winning. Once the lottery entries are closed, a winner is drawn at random and will take the whole lot.

Real Money Betting

As previously stated, the eSports betting market has now become an established market and different games can now be bet on. Typically, eSports betting markets consist of team-based games, and you can bet on what you think the outcome of the game will be. 

A range of games has featured in eSports real money betting markets. Fighting games including Tekken and Street Fighter are popular as they consist of one-on-one matches so the betting market is simple. Other popular genres include FPS games such as Call of Duty and CS:GO, sports games such as FIFA and NBA 2k, and one of the most popular eSports genres, multiplayer online battle arena games such as League of Legends and Dota 2.

Source: Pixabay

It is tough to say which is the more popular form of eSports betting as both cosmetic and skin betting as well as real money betting are growing in popularity. The more preferable betting model depends on what your goals are, if you enjoy playing the game then betting with skins may be a good option as you get the chance to gain more skins and cosmetics. People who prefer watching eSports may be more inclined to bet real money.

This article was sourced from Esports news, betting tips & reviews website, EsportsJunkie.com, you can find the original article at The Different Ways People Are Betting on eSports

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Could another Form of Gaming Expand and Follow in the Footsteps of eSports? https://esportsjunkie.com/2020/10/19/could-another-form-of-gaming-expand-and-follow-in-the-footsteps-of-esports/ https://esportsjunkie.com/2020/10/19/could-another-form-of-gaming-expand-and-follow-in-the-footsteps-of-esports/#respond Mon, 19 Oct 2020 07:50:01 +0000 https://esportsjunkie.com/?p=34835 The advent of eSports has revolutionized and drastically expanded the video gaming industry. Where once developers would look to craft experiences for solo players, the desire to compete with others became more and more recognized. Now, several companies explicitly focus on creating titles that can break into eSports. Having risen into the mainstream in a […]

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The advent of eSports has revolutionized and drastically expanded the video gaming industry. Where once developers would look to craft experiences for solo players, the desire to compete with others became more and more recognized. Now, several companies explicitly focus on creating titles that can break into eSports.

Having risen into the mainstream in a relatively short spell, other forms of gaming are looking to emulate video gaming’s leap into the big-money competition. If the planning is put in place, and a sufficient draw is created by organizers, online casino gaming could make an unexpected expansion into a similar scene of competitive gaming.

How video gaming developed its eSports scene

Many cite the origins of eSports as an event back in 1972, which saw arcade gamers being brought together to compete for the Space Invaders Championship. With 10,000 players registered to compete, the draw of head-to-head gaming had long been clear to see. However, accessibility and availability were always going to hinder the tech-driven scene for a while.

As computers became more accessible and necessary at home, more opportunities to play games and for publishers to create a gaming community came to light. Along a similar timeline, video gaming consoles made their way into the limelight, with the likes of Sony, Nintendo, and eventually Microsoft seeing the demand for dedicated gaming hardware.

Online games have been a core part of video gaming for decades, with internet-connected PCs offering players access to deep and diverse game worlds online. Alongside these more social titles were the much more competitive creations, such as League of Legends and StarCraft. Playing online via consoles took a little while longer to be fully integrated, but once it did, multiplayer modes became a near-necessity in certain genres.

The next big step wasn’t anything to do with game developers and hardware producers, though, with media sharing platforms allowing gaming to create the eSports scene. The likes of YouTube and, mainly, Twitch allowed people to showcase their performances in games for the entertainment of others. With so many people piling online to watch others play games, there was sufficient evidence to suggest that eSports would be viable on a much larger stage.

Now, thanks to the steady and closely-watching development of organizations and competitions, online gaming means much more than it once did. Now, it’s just as appealing to watch gamers as it is to be one, with the proof being in the industry being worth in excess of $1.1 billion, continuing to grow year-on-year, and now featuring dedicated stadiums around the world.

The foundations may be set in another form of gaming

Video gaming required accessibility, competitive games, and a popular platform to showcase live and entertaining content to begin to develop the eSports industry as we know it today. Now, we’re seeing another sector of popular gaming looking to have taken similar steps, with the foundations in place for a less likely type of gaming to develop an eSports-like scene of its own.

Easily the most popular form of game within the expansive online casino gaming space is that of slots. When people want to find out more about gambling with confidence at the top online gambling sites, one of the main reasons is because they want to play the eye-catching slot games. Although there are many themes offered, from Game of Thrones to Avalon, it’s the ever-increasing jackpots of the progressive slots that are the most appealing and competitive.

Being accessible through mobiles and computers, with the progressive jackpot slots already proving to be very popular, the next necessary aspect to creating an eSports-like scene is viewers. In fact, it’s on eSports’ primary platform, Twitch, that slot gaming has earned an audience of spectators. With over 500,000 followers, the slots section of game videos on Twitch shows that there is interest in watching others spin the reels.

This isn’t the first example of gambling games making for compelling viewing, either, with poker notoriously experiencing its 00s boom thanks to competitions being shown on the Travel Camera. In poker, it was the hole cam that helped to connect audiences to the players and game. For slots to become a greater competitive spectacle, a method of bringing specific players together to compete for looks to be the next step.

If developers were to introduce a way for progressive jackpot play to have more decision-making available to the players, or to have set jackpots locked to a set event for players to compete over. They could go down the route of set jackpots at stages of a knockout tournament, or follow the likes of Tetris 99 and Super Mario Bros. 35 by having a bunch of players compete at once until there’s only one player left.

The popularity of online casino games and their increasing audience on Twitch may be showing the potential foundations of a competitive scene.

This article was sourced from Esports news, betting tips & reviews website, EsportsJunkie.com, you can find the original article at Could another Form of Gaming Expand and Follow in the Footsteps of eSports?

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Germany allows Esports athletes to enter following restrictions https://esportsjunkie.com/2020/10/15/germany-allows-esports-athletes-to-enter-following-restrictions/ https://esportsjunkie.com/2020/10/15/germany-allows-esports-athletes-to-enter-following-restrictions/#respond Thu, 15 Oct 2020 15:20:53 +0000 https://esportsjunkie.com/?p=34831 Esports-Bundes Germany (ESBD) has shown that, despite the existing COVID-19 travel ban, athletes can enter Germany. On October 6th, the German Federal Ministry confirmed a number of exemptions that will allow esports athletes to enter and remain in the country. The Minister’s ruling clarified that the Gerrman Esports Visa applicable to esports athletes, tournament athletes […]

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Esports-Bundes Germany (ESBD) has shown that, despite the existing COVID-19 travel ban, athletes can enter Germany.

On October 6th, the German Federal Ministry confirmed a number of exemptions that will allow esports athletes to enter and remain in the country.

The Minister’s ruling clarified that the Gerrman Esports Visa applicable to esports athletes, tournament athletes and a supervisor for esports athletes aged under 18 would be able to enter Germany.

For countries in the European Union along with other countries such as the United Kingdom and Switzerland, the latest rulings Say access into Germany is allowable.

As of October 14th, individuals looking to enter Germany from countries not on the list such as the United States, Russia, China, or Turkey must provide “ substantial reasons ” in order to be granted entrance.

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Hans Jagnow, President of the ESBD, commented on the ruling: “As the ESBD, we have sought to ensure that the significant exceptions to the corona restrictions for professional sports also extend to esports. The Federal Minister of the Interior’s clarification is welcome. This will allow Germany to work with international teams on-site with caution. Teams and promoters will now be able to begin organizing in the months ahead.

This article was sourced from Esports news, betting tips & reviews website, EsportsJunkie.com, you can find the original article at Germany allows Esports athletes to enter following restrictions

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Just How Similar are Esports and Gambling? https://esportsjunkie.com/2020/10/15/just-how-similar-are-esports-and-gambling/ https://esportsjunkie.com/2020/10/15/just-how-similar-are-esports-and-gambling/#respond Thu, 15 Oct 2020 15:07:02 +0000 https://esportsjunkie.com/?p=34829 Traditional gaming as we know it is changing, with the rise of online casinos and esports transforming the landscape of the industry. In recent years competitive esports gaming has introduced hundreds of thousands of new fans to the world of gaming. Likewise, online gambling’s inclusion in the wider gaming sector has led to greater engagement […]

This article was sourced from Esports news, betting tips & reviews website, EsportsJunkie.com, you can find the original article at Just How Similar are Esports and Gambling?

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Traditional gaming as we know it is changing, with the rise of online casinos and esports transforming the landscape of the industry. In recent years competitive esports gaming has introduced hundreds of thousands of new fans to the world of gaming.

Likewise, online gambling’s inclusion in the wider gaming sector has led to greater engagement in the sector and even sparked gaming giants such as Nintendo to get involved in the online gambling market.

On the surface it may appear that online casino gambling and esports have share little in common, but nothing could be further from the truth. Read on to find out what these two gaming sub genres share in common and how those similarities have helped them to flourish.

Audience Demographics

The perception of gamblers is that they are often of retirement age with plenty of spare time and cash to spend on gambling. This might be true of traditional land-based gamblers who like to spend their time pulling the reels on Las Vegas slots, but it is not true of the average player on an online casino.

The vast majority of online gamblers fall into the 18 to 34 bracket and enjoy their gambling on the go from their mobile device. Unlike online gambling, esports has no age restrictions so fans tend to be slightly younger than their online casino counterparts.

Regardless, both genres enjoy a fairly young following which has helped them to flourish. Esports and online gambling are at the forefront of technology and having a fanbase that is comfortable with modern technology has certainly helped both to grow.

Competitivity

Whilst a streamer may get a couple of hundreds of viewers watching them play the campaign mode of a fantasy game, the most popular Twitch streams are of competitive action. It’s human nature to be captivated by competitive action, to live vicariously through the team or person they are supporting.

It’s also human nature to want to show off your skills and battle to be crowned the ‘best’ at something. Online gambling and esports allow people to do just that, whether it be battling it out for the jackpot in a poker tournament or by farming the most kills in Verdansk.

Online gambling and esports allow players to test their skills against the best in the world, or against people of a similar standard to themselves. At the higher levels that streamers operate, fans can watch the world’s greatest going toe to toe in high profile tournaments.

If it’s competition that you’re looking for, look no further than online gambling tournaments or esports competitions.

Accessibility

It is often said that all you need to enjoy gaming is a strong internet connection and a spare couple of hours. If you’re looking to enjoy the best that esports has to offer or online gambling, then that axiom is definitely true.

Blackjack, roulette, slots and poker can all be enjoyed by a responsible adult at an online casino from via a smartphone with just a few taps of the screen. Likewise, all you need to watch the latest esports action is the Twitch app and a decent internet connection.

The fact that online gambling and esports are so accessible has certainly contributed to their growth in popularity in recent years. No specialist devices such as expensive consoles ae needed to enjoy either genre, making them instantly more appealing to wider groups of people.

YouTube Tutorials

If you are serious about improving your poker prowess or increasing your chances of joining FaZe clan then you are likely going to throw yourself into every possible way of getting better. You can achieve these goals by pinpointing your strengths and working on your weaknesses.

Or, you can go to YouTube and watch any of the thousands of streamers on the platform who are producing self-help videos and tutorials. If you love Warzone but keep finding yourself in the Gulag before the first circle, Iceman Isaac and JGOD have dozens of videos that will turn you from Noob to Verdansk killing machine.

Likewise, there are hundreds of poker channels that will help you transform your gameplay at the table. Online gambling and esports propensity to inspire personal player growth has inspired a whole new genre of YouTube tutorial videos.

These not only help to keep people engaged with the games that they are playing, but they also act as a form of organic advertising. Without ever having to spend a penny on marketing campaigns, online casinos and games providers can see interest in their services exponentially grow thanks to YouTube coverage.

Videos like this also act to increase loyalty amongst gamers, which makes them much more likely to continue playing even when a new game comes along.

In Summary

Online casinos and esports may not seem like a match made in heaven from the offset, but under the surface the two genres share an awful lot in common. One key factor behind the success of both is the age of their respective demographics.

Both appeal to younger people who are more au fait with the intricacies of modern technology and indeed prefer to access their multimedia through their smartphones rather than in traditional means.

In the coming years, both genres are forecast to continue their growth to a point where a showcase poker tournament or esports competition could rival major sports events for viewership. Whatever happens though, it is sure to be an exciting ride for online gambling lovers and esports fans.

This article was sourced from Esports news, betting tips & reviews website, EsportsJunkie.com, you can find the original article at Just How Similar are Esports and Gambling?

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Turkey Esports: CS:GO Collegiate League with FaceIT https://esportsjunkie.com/2020/10/15/turkey-esports-csgo-collegiate-league-with-faceit/ https://esportsjunkie.com/2020/10/15/turkey-esports-csgo-collegiate-league-with-faceit/#respond Thu, 15 Oct 2020 15:05:37 +0000 https://esportsjunkie.com/?p=34827 Gaming has partnered with the online tournament platform FACEIT to launch CS: GO League in Turkey as a collegiate business. The announcement will formalize the 2018 thriving CS: GO college scene in Turquie. The College Esports League Turkey, which begins the upcoming Fall study semi-annual, will be the first tournament under the collaboration through the agreement. Turkish universities can already create FACEIT platform teams and student groups around the contest. Gaming already plans to fire up the college League of Legends competitions in Turkey in 2021, according to a statement. Serhat Bekdemir, Head of Gaming Esports in Turkey and IESF Commissioner for Education for Esport and Youth Leadership, said that […]

This article was sourced from Esports news, betting tips & reviews website, EsportsJunkie.com, you can find the original article at Turkey Esports: CS:GO Collegiate League with FaceIT

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Gaming has partnered with the online tournament platform FACEIT to launch CS: GO League in Turkey as a collegiate business.

The announcement will formalize the 2018 thriving CS: GO college scene in Turquie.

The College Esports League Turkey, which begins the upcoming Fall study semi-annual, will be the first tournament under the collaboration through the agreement. Turkish universities can already create FACEIT platform teams and student groups around the contest.

Gaming already plans to fire up the college League of Legends competitions in Turkey in 2021, according to a statement.

Serhat Bekdemir, Head of Gaming Esports in Turkey and IESF Commissioner for Education for Esport and Youth Leadership, said that “Our success has had an impact on the Turkish college in recent years. But under one platform, we could not unify the efforts.

“FACEIT gives us the best chance to bring student gamers under one platform and create strong chances to become professionals in the game as well as in the industry.”

This article was sourced from Esports news, betting tips & reviews website, EsportsJunkie.com, you can find the original article at Turkey Esports: CS:GO Collegiate League with FaceIT

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VALORANT tournaments to be hosted by ESL in Thailand 2021 https://esportsjunkie.com/2020/10/15/valorant-tournaments-to-be-hosted-by-esl-in-thailand-2021/ https://esportsjunkie.com/2020/10/15/valorant-tournaments-to-be-hosted-by-esl-in-thailand-2021/#respond Thu, 15 Oct 2020 15:02:15 +0000 https://esportsjunkie.com/?p=34825 ESL has announced to organize and operate the Thailand official 2021 VALORANT Esports Tournaments. In addition to official esports tournaments, after being named a Riot Games Southeast Asia partner, ESL will also host collegiate competitions. ESL is hosting exclusive VALORANT tournaments from 2021, offering teams the chance to be crowned the country’s best team. In […]

This article was sourced from Esports news, betting tips & reviews website, EsportsJunkie.com, you can find the original article at VALORANT tournaments to be hosted by ESL in Thailand 2021

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ESL has announced to organize and operate the Thailand official 2021 VALORANT Esports Tournaments.

In addition to official esports tournaments, after being named a Riot Games Southeast Asia partner, ESL will also host collegiate competitions.

ESL is hosting exclusive VALORANT tournaments from 2021, offering teams the chance to be crowned the country’s best team. In addition, the organizer of the tournament will run the opening season on November 23rd of the ESL Thailand Championship.

The ESL Thailand Championship will be included in the First Strike collection, the publisher’s first wave of tournaments. Eight teams will compete in prize money to win a lion’s share of THB 150,000 (£3,714.93).

Nick Vanzetti, Senior Vice President of ESL Asia-Pacific Japan, added: “Thailand has been one of our keys focuses in 2020 and we are excited to carry it over to 2021 as the appointed partner of Riot Games Southeast Asia for their VALORANT esports and collegiate program. With VALORANT becoming one of the fastest-growing esports, it is the perfect title for the ESL Thailand Championship product.”

This article was sourced from Esports news, betting tips & reviews website, EsportsJunkie.com, you can find the original article at VALORANT tournaments to be hosted by ESL in Thailand 2021

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Talon Esports announces $2m seed round https://esportsjunkie.com/2020/10/13/talon-esports-announces-2m-seed-round/ https://esportsjunkie.com/2020/10/13/talon-esports-announces-2m-seed-round/#respond Tue, 13 Oct 2020 10:35:35 +0000 https://esportsjunkie.com/?p=34821 Talon Esports, a Hong Kong-based company, announced that after completion of its seed tour it raised $2 million (£1.52 million). Widus Strategic Investments, EMC Capital, Widus Strategic Investments, and the founder of United Esports’ esports marketing agency, Felix LaHaye participated in the round of funding. The raised funding will expand the organization’s lifestyle value, as well as expanding into new countries and competitive titles. The Talon Esports merged in June with the esports […]

This article was sourced from Esports news, betting tips & reviews website, EsportsJunkie.com, you can find the original article at Talon Esports announces $2m seed round

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Talon Esports, a Hong Kong-based company, announced that after completion of its seed tour it raised $2 million (£1.52 million).

Widus Strategic Investments, EMC Capital, Widus Strategic Investments, and the founder of United Esports’ esports marketing agency, Felix LaHaye participated in the round of funding.

The raised funding will expand the organization’s lifestyle value, as well as expanding into new countries and competitive titles.

The Talon Esports merged in June with the esports arm of the Paris Saint-Germain French football team. The agreement included the creation of the iconic PSG Talon League squad, who qualified for the 2020 world championship successfully.

“Talon’s cross-border ambitions in Asia reflect our own objectives of breaking the boundaries and cross-pollinating innovation across the markets. Jason Park, Chief of Staff Investments for Widus Partners, comments:

“We look forward, by not merely investing, but also providing strategic value, to work closely with Talon’s seasoned management team to support Talón ‘s ambition to become Asia’s number one esports franchise.”

This article was sourced from Esports news, betting tips & reviews website, EsportsJunkie.com, you can find the original article at Talon Esports announces $2m seed round

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Esports industry worth $1.1bn, as estimates suggested https://esportsjunkie.com/2020/10/06/esports-industry-worth-1-1bn/ https://esportsjunkie.com/2020/10/06/esports-industry-worth-1-1bn/#respond Tue, 06 Oct 2020 17:41:42 +0000 https://esportsjunkie.com/?p=34812 According to new research by Curries Pc Nation, the e-sports market is currently worth $1.1 billion in 2020 and is expected to be $1.8 billion by 2022. Sponsors made $456 million of the $1.1 billion total esports sales last year with those of Red Bull, BMW (BMW.DE), basketball player Michael Jordan and rapper Drake among […]

This article was sourced from Esports news, betting tips & reviews website, EsportsJunkie.com, you can find the original article at Esports industry worth $1.1bn, as estimates suggested

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According to new research by Curries Pc Nation, the e-sports market is currently worth $1.1 billion in 2020 and is expected to be $1.8 billion by 2022.

Sponsors made $456 million of the $1.1 billion total esports sales last year with those of Red Bull, BMW (BMW.DE), basketball player Michael Jordan and rapper Drake among the most high-profile sponsors.

Separate research has found, according to the WARC international marketing intelligence service, that the brand investment in esports advertisement and sponsorship will hit $844m (£657m) in 2020, by 9.9 percent worldwide and is expected to grow to $1 billion by 2022.

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Esports sales have tripled over the last five years from $325 million to $1,1 billion, and the audience size is multiplied between 120 million and 495 million. 

Esports is a sporting contest that uses computer games, often in the form of organized multiplayer competition for computer games, especially between players or teams.

Although Covid-19 forced several live Electronic events to cancel, there was an increase of 20 percent in the number of hours broadcast during lockdown by some in the virtual environment with streaming websites like Twitch and YouTube.

Top e-sports players have the opportunity to win big with tournaments promising major financial rewards. The biggest rival is the USA, which won $41.3 million in 2019. Followed by China, which last year won a profit of $18.5 million, and South Korea ($16.5 million).

Multiplayer Dota 2, offering a $223.3 m prize pool, is the best competitive esports title in 2020.

This article was sourced from Esports news, betting tips & reviews website, EsportsJunkie.com, you can find the original article at Esports industry worth $1.1bn, as estimates suggested

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Esports in the US: will China replace North America as the largest esports market in 2020? https://esportsjunkie.com/2020/10/06/esports-in-the-us-will-china-replace-north-america-as-the-largest-esports-market-in-2020/ https://esportsjunkie.com/2020/10/06/esports-in-the-us-will-china-replace-north-america-as-the-largest-esports-market-in-2020/#respond Tue, 06 Oct 2020 14:40:25 +0000 https://esportsjunkie.com/?p=34808 From the first recorded video game competition held in 1972, the esports industry has seen an exponential rise in popularity world-wide. The late 1970s saw a rise in arcade games, with players chasing the elusive high score, birthing the idea of competing against strangers. In the 1980s, arcade game owner Walter Day founded Twin Galaxies, […]

This article was sourced from Esports news, betting tips & reviews website, EsportsJunkie.com, you can find the original article at Esports in the US: will China replace North America as the largest esports market in 2020?

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From the first recorded video game competition held in 1972, the esports industry has seen an exponential rise in popularity world-wide. The late 1970s saw a rise in arcade games, with players chasing the elusive high score, birthing the idea of competing against strangers. In the 1980s, arcade game owner Walter Day founded Twin Galaxies, an organisation that went on to create the US National Video Game Team which toured nationally, publically engaging in challenges in front of an audience, attracting more people to video games. As well as showcasing the potential for competition, the publicity and promotional events set the foundations for modern esports. Further technological developments moved the scene online, and Netrek (1993) has been credited by Wired Magazine as the first online sports game.

A key turning point in the advert of esports came in 1991 with Street Fighter. Until that point, esports relied on high scores to rank players, whereas Street Fighter allowed for face-to-face real-time competition, and paved the way for the competitive multiplayer and battle royale modes of modern esports. Large esports tournaments toured the US in the 1990s, including the Nintendo World Championships, solidifying the US as the world leader in esports. As video games became more mainstream and an integral part of pop culture (from the 1990s games shows in the US, UK and Australia had video games segments) the interest in all things video game related increased, and esports organisers and competitors took advantage of this.

The 2000s and 2010s saw a growth in global competitions. With the increased connectivity and technological developments of the last two decades, esports became more accessible to spectators and participants. 

The popularity of gaming and the low barriers to entry (there is no specialist equipment required, no costly coaches, no requirement to travel to practice and so on) attracted participants, and by extension spectators. The increased numbers have led to increased interest from advertisers and sponsors, with sponsors accounting for US$400+ million and advertisers’ US$189+ amount of the revenue in 2019. There has also been an increase in the prizes offered (some in excess of US$100000, and even into the millions) to attract more and more players. The events, both in person and online, are engaging and exciting for all involved, and has led to the increased popularity of the market. 

US esports market

The US currently holds pole position in the esports market. In 2016, globally the market was worth around $463 million and $175 million in the US (around 40%). In 2019, this had jumped massively, valued (conservatively) at just shy of $1 billion, with the US holding onto top spot with 37% of the market. In 2016, there were around 42 million spectators, split fairly evenly between casual spectators watching once a month, and those watching regularly. Around 75% are male, and almost half are aged 21-35, providing opportunity for lifelong customers, and increased growth of the market. There are also opportunities to attract more women into the market; although women only account for 25% of esports enthusiast, and an even lower number participate in tournaments, women account for 40-45% of gamers in general. 

However, predictions across the board indicate that Asian markets are leading the growth in the esports market, with 51% of all esports enthusiasts. By 2020, it is expected that the market will be worth in excess of US$1 billion, and that China will be the market leader, overtaking the US.

Esports betting in the US

Another driving factor in the popularity of esports is the wagering scene. This has attracted a new demographic of enthusiasts, who might otherwise not be involved or interested in esports. 

However, betting on esports is only now starting to experience a substantial growth in the US due to legislation concerns as PASPA (Professional and Amateur Sports Protection Act of 1992) made sports betting illegal across the USA until 2018. Following on from the success of Murphy vs National Collegiate Athletic Association, PASPA was ruled unconstitutional and states were free to set their own rules and laws around sports betting. From there it has been a growth area with states like Colorado officially opening for sports wagering this year, though it lags behind overseas markets where gambling on esports has been allowed for many years. 

US vs China

Although the market is growing, the USA is seeing additional competition for market share, in particular from China. The USA remains a very important player in the esports market: the increasing engagement from spectators and participants, a young demographic with great future potential, new sponsorships deals that open a new channel to brands engaging with fans and recent developments in legalization of esports betting are providing another avenue for growth. 

Nonetheless, the sheer size of the Chinese market and its eager to technology pioneering will make it almost certain that the USA will be overtaken, making the US market a number two that will remain hugely important and influential for years to come.

This article was sourced from Esports news, betting tips & reviews website, EsportsJunkie.com, you can find the original article at Esports in the US: will China replace North America as the largest esports market in 2020?

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DreamHack and ESL to become ‘ESL Gaming’ https://esportsjunkie.com/2020/10/02/dreamhack-and-esl-to-become-esl-gaming/ https://esportsjunkie.com/2020/10/02/dreamhack-and-esl-to-become-esl-gaming/#respond Fri, 02 Oct 2020 13:01:37 +0000 https://esportsjunkie.com/?p=34803 DreamHack and ESL have integrated tournament organizations owned by MTG to become part of one group. Although ESL Gaming is currently in operation for both businesses, DreamHack and ESL will continue to be separate brands. With Craig Levine and Ralf Reichert leading ESL Gaming as co-CEOs, the new business structure is instantly successful. This merger […]

This article was sourced from Esports news, betting tips & reviews website, EsportsJunkie.com, you can find the original article at DreamHack and ESL to become ‘ESL Gaming’

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DreamHack and ESL have integrated tournament organizations owned by MTG to become part of one group.

Although ESL Gaming is currently in operation for both businesses, DreamHack and ESL will continue to be separate brands.

With Craig Levine and Ralf Reichert leading ESL Gaming as co-CEOs, the new business structure is instantly successful. This merger is said to allow DreamHack and ESL to “drive new technologies into fans and communities” in “all regions of the world.”

Craig Levine, Co-CEO of ESL Gaming, spoke in a statement about the development: “We will continue to foster the creativity that drives the space through outstanding goods and events by combining full cooperation and some of the most innovative and imaginative gaming minds in the sector.

“Across a broader variety of events in all levels of sports and all forms of gaming, there are more ways to contact our partners. And it means that we will give our fans one of the most extensive portfolios of sports and gaming lifestyle.

The restructuring is said to allow DreamHack and ESL to have “extended flexibility and skills”

This article was sourced from Esports news, betting tips & reviews website, EsportsJunkie.com, you can find the original article at DreamHack and ESL to become ‘ESL Gaming’

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