League of Legends’ Patch 12.10 brought a vast amount of durability updates to all champions as Riot Games searched to nerf most of the damage sources within the game.
It is one of the biggest updates in the MOBA’s history, absolutely changing the existing meta. Players are still doing trial and error to most champions within the game looking for the best meta picks, even a couple of days later. However the developers will shift things around a bit more within the League of Legends patch 12.10b, as a hotfix has already made its way in, which Riot Games looks to even things out on a couple of highly tuned champions.
Two of the biggest changes of the hotfix come as nerfs that have appeared to both of savagely rampant solo queue champions in Taliyah and Senna. While the former will have her utility and roaming toned down, the latter’s damage will be hit rather significantly. Nevertheless, picks like Vladimir, Diana, and Yuumi will see some major buffs, as Riot looks to bring them a much easier time in the new champion meta.
Patch 12.10b Champion buffs:
Q cooldown: 8 seconds >>> 7 seconds
Q base healing against champions: 10/14/18/22/26 >>> 12/18/24/30/36
Q (Empowered) Base healing against champions: 30/42/54/66/76 >>> 36/54/72/90/108
W cooldown: 14/12.5/11/9.5/8 seconds >>> 12/10.5/9/7.5/6 seconds
R cooldown: 160/140/120 >>> 140/125/100 seconds
E – Heal: 65/90/115/140/105 (+25% AP) >>> 70/100/130/160/190 (+35% AP)
E-Mana Cost: 40/45/50/55/60 +15% maximum mana) >>> 40/45/50/55/60 (+12% maximum mana)
Q – Heal: 20/25/30/35/40 (+30% AP) >>> 20/25/30/35/40 (+35% AP)
Q (Empowered) – Additional heal AP Ratio: 3.5% per 100 AP >>> +4% per 100 AP
Q (Empowered) – Additional heal (Against Minions): 30% >>> 35%
W base Shield: 25/40/55/70/85 >>> 40/55/70/85/100
E Magic Damage: 40/60/80/100/120 (+40% AP) >>> 50/70/90/110/130 (+45% AP)
Passive Bonus Gold on Kill: 25 (+2 per adoration stack) >>> 40 (+2.5 per adoration stack)
Q Bonus Damage: 40/45/50/55/60 (+70/80/90/100/110% bonus AD) >>> 45/50/55/60/65 (+75/85/95/105/115% bonus AD)
Patch 12.10b Champion nerfs:
Health Growth: 99 >>> 92Base Magic Resistance: 26 >>> 22
E – Active Bonus Magic Damage on Hit: 8/9/10/11/12% +2% per 100 AP) >>> 7/8/9/10/11% (+1.5% per 100 AP) of target’s missing health
Q-Cooldown: H/10/9/87 >>> 12/11/10/9/8 seconds
E – Magic Damage: 50/80/110/140/170 >>> 50/75/100/125/150
Passive – Bonus Movement Speed: 10/20/35/55% >>> 10/15/25/40% (levels 1/9/12/15)
Passive- Falloff Time: 2.5 >>> 3 seconds
Q (On Worked Ground) – Slow: 30/35/40/45/50% for 2 seconds >>> 20/25/30/35/40% for 1.5 seconds
Q (On Worked Ground) – Damage against first enemy hit: 200% >>> 190%
E-Slow: 20/22/24/26/28% >>> 20% at all ranks
E-Stun Duration: 0.6/0.7/0.8/0.9/1 >>> 0.75 seconds at all ranks
Base Health: 585 >>> 550W-Bonus True Damage: 50/65/80/95/110 (+4/6.5/9/11.5/14% of target’s maximum health) >>> 50/65/80/95/110 (+4/6/8/10/12% of target’s maximum health)
Base Health: 590 >>> 560Passive Bonus Physical Damage: 1-16% (by levet 11) >>> 1-10% (by level 10) of target’s current health
As some changes have already been applied within this patch, we expect Riot Games to continuously iron out more of the possible out of control champions once the meta further develops within this huge patch.