Esports Integrity Commission investigation sees 37 cases of misconduct

In its latest Counter-Strike spectators bug inquiry, the Esports Integrity Commission (ESIC) released a public update naming a total of 37 guilty parties.

On 4 September, ESIC began a historical investigation on the usage of in-game CSGO matches. At the time of the writing, about 20 percent of the 99,650 demonstrations generated by ESEA and HLTV in 2016 were reviewed by ESIC.

The audit has reported that 96 instances of a bug in a competitive setting have been intentionally caused, which means that 37 coaches are involved. These sanctions would ensure that coaches are not permitted to enter the official match-game servers, interact with players, and engage in the map veto process 15 minutes before and after a game.

All ESIC member organizations, including ESL, DreamHack, WePlay will be subject to penalties, alongside Eden Esports, BLAST, NODWIN Gaming, LVP. In addition, the Non-Profit Organization has requested tournament operators outside its competence to respect these bans “for the sake of the international protection of the CSGO esports scene.”

ESIC administered demerits, which generate competitive bans range from five to36 months, using the tiered system which determines the frequency and length of misuse. At the outset of the inquiry, the open denominational period was further regarded in the findings of the penalty evaluations.

Confessions were acknowledged to varying degrees in order to give a reduction in the duration of the ban obtained and were validated for specificity and contrition. 19 coaches were faced with relevant guilt admissions at the time of publishing.

ESIC refused to comment on spectator bug complicity and said it was unable to confirm the involvement of the players with “fair certainty.” It “encourages the group instead to refrain from speculating.”

Rivalry, DreamHack, and WePlay were particularly mentioned! Sports in which the expenses of the prosecution are contributed. Additionally, we thanked a wider undisclosed industry community for funding previous ESIC research activities.

“We understand that these findings were difficult for many people within the CSGO group, but we think that the best interests of gaming and all sports are long-term in fixing the violations of honesty. ESIC reflected on the revised inquiries in a statement. We know that most coaches, players, event managers, developers, publishers, fans, sponsors and broadcasters want clean, equal competition between players and teams to be their best. Our job is to make sure this occurs and to rehabilitate or eliminate corrupt and weak actors.