Rumors suggest Riot’s new Anti-cheat will break privacy regulations

The company is developing its very own escape programme, as Riot Games quickly grows its game library.

The publisher of League of Legends plans to push a new kernel driver to ensure that the games are equal, the developer announced earlier this month. This driver’s incorporation in games will greatly contribute to the prevention of scams, but some players are concerned that Riot will have to incorporate the personal computers.

While the Anti-cheat programme of League of Legends currently exists at the operating system level and relies on its tools, cheaters find many ways of working against it unknown.

“The problem here is the fact that code in kernel mode can hook up the very system calls we would rely on to retrieve our information and modify the results in ways that we may find legitimate,” Riot said. “That’s why the new anti-cheats driver is working on the operating system itself.”

The abundance of cheats is now more privilege-free than our anti-cheats. Technically, the kernel driver has control over the entire machine, which is an ideal way of making sure the cheating is detected. This is especially troubling given the number of security problems the organisation has had in the past.

“This doesn’t provide us with any surveillance capability we haven’t already had,” the developer said. “We don’t have any monitoring capabilities,” the developer stated. “The purpose of the upgrade is to monitor system integrity (so that we can trust our data) and make it harder for cheaters to get stuck into our games (that you can’t blame goal bots for their personal failures)”

The kernel driver will soon be at the centre of the computer operation. At the end of the day, it is difficult to find why the developer is interested in seeing the personal files of the player. In fact, for AAA developers, it is not a new idea to incorporate anti-cheat drivers too deeply into a programme.