Days after the Cache map returned, FMPONE and Volcano launched the 11th October Patch with a large list of glitches and locations. The World Steam Workshop Offensive was released.
After the re-release of CS: GO Cache on 10 October, the community worked hard to play the updated map, helping map makers isolate and fix any bug and glitch they can find.
Just 24 hours later on, the map builders released a patch with many changes and fixes, finally returned to the lab in CS: GO.
CS: GO Settings FPS and FPS go well together. This means that first individual shooters and frames go hand in hand per second. In this way, the CT, Tree Zone, Z Connector, and A site frames per second output are improved.
Fewer frequency declines mean fewer reasons if you don’t meet your headshots, so better.
Multiple bug fixes
Without glitches, there wouldn’t be a CS: GO map and a good deal of glitches was discovered when the Workshop servers were reached. This does not constitute an accusation or criticism against FMPONE or Volcano, bugs are a part of the development of a game and are to be expected on the first day.
The developers repaired many locations, including the doors of Vent and B, and the walls of A key and Mid sandbag corner, where players were trapped. There were also weapons that sticked in several places, such as Mid sandbags and Sunroom, and many places where the bomb was also stuck.
In addition to this, the researchers have repaired some areas where wall-banging happened, and a couple of difficulties with slicing and pixelwalking, with those irritating sandbags in the lower corner. In addition to all this.
This is not the end
So is Cache fixed? Obviously not, this process doesn’t work like that. Also now, the Global Offensive subreddit and the Steam Workshop forum page tend to contain new glitches and user complaints.
It’s important to keep in mind that only professionals showed up with the initial wave of input and research, so in a way that for all fans in the first few weeks they’re playing the public beta. As we saw in the maps in combat with royal games like Fortnite and Apex Legends, minor and serious improvements to map persist long after its initial release.
The updated cache tree room with the first teased wall
The full patch notes
-Improved FPS at CT, Treeroom, Z Connector, and A Site.
Various Bug Fixes:
-Fixed Wingman game-mode clip brushes.
-Improved hitbox collisions on doorways at Squeaky.
-Fixed some bomb-stuck spots.
-Fixed players not being able to break B glass from B main.
-Fixed getting stuck under tarp on crate in B.
-Fixed glass showing players through smokes.
-Fixed angled/inconsistent grenade clip on wall inside B by Checkers.
-Fixed cloth on Shroud bouncing grenades at a non-flat angle.
-Fixed a pixel-walk at Highway.
-Fixed target at Headshot B not being wallbangable.
-Fixed target at Headshot B not showing bullet holes.
-Fixed the ceiling A Main stairs not having collisions.
-Fixed a broken DM spawn outside of B Heaven.
-Fixed being able to see under the oil tub in A site.
-Fixed an issue with black walls by T boost and B ramp.
-Fixed an issue where players could get stuck in a doorway by Vent.
-Fixed an issue where players could get stuck in a doorway by B Main.
-Fixed an issue where players could get stuck in a wall in the corner of A Main.
-Fixed wallbanging from B site into B main and vice versa.
-Fixed wallbanging from mid into Checkers.
-Fixed clipping on Mid sandbags.
-Fixed getting stuck on wall by Mid sandbags.
-Fixed guns getting stuck in wall by Mid sandbags.
-Fixed guns getting eaten in wall by Sunroom.
-Fixed gap in boxes at Shroud looking to Quad.
-Fixed box under Vent eating guns.
-Fixed weird collisions at edge of B site.
-Fixed a one-way smoke at Mid.
-Fixed pixel jump on shelves in CT Spawn.
-Fixed unsmooth clipping at sandbags in Treeroom.
-Fixed grenade clipping on beams inside Checkers.