According to a Niko Partners study, esports games grossed $15.3 billion last year.
It was said that China alone produced $5.6 billion, while Greater Southeast Asia produced another $450 million. Esports games on PC grossed a total of $16.1 billion, with China earning 40% of that.
Over 2.53 billion individuals choose to play all games on mobile devices, while PCs and consoles have one billion and 500 million users globally respectively.
In 2018, China’s entire national games industry grossed $15.6 billion, more than 51 percent of which was gained through esport titles. It accounts for around 25.7 percent of worldwide income from mobile games.
Mobile esports games accounted for 25.2% of the global mobile games market.
Mobile esports games were featured in the top 10 titles for prize pools for the first moment in 2018. In 2018, professional and amateur tournaments had prize pools worth $25.3 million, which is anticipated to increase to $30 million in 2019.
Kings ‘ Honor was the world’s top-grossing portable esport title, with Monster Strike and QQ Speed sitting respectively in second and third position. Two Supercell titles near the top five mobile, Clash Royale and Clash of Clans winning sports games.
League of Legends was the top selling PC esports game, grossing $1.9 billion a year-on-year drop of $0.2 billion. Honor of Kings, however, gained $2.51 billion on mobile, with a $0.1 billion rise.