The Worldś first gamer and his take on eSports

Dennis ´Thresh´ Fong has been recognized by the Guinness Book of World records as the Worldś first professional gamer. Fong is perhaps best known for his victory in the Red Annihilation Quake Tournament, sponsored by Microsoft and held at the 1997 Electronic Entertainment Expo (E3) in Atlanta, Georgia, USA. As winner of the tournament, he was given a red Ferrari 328GTS convertible that had belonged to John Carmack (USA), co-creator of Quake.

Post his playing career, Dennis has had an entreprenerial streak.  He is a co-founder of Xfire, an instant messenger and social networking site for gamers which was acquired by Viacom for US$102 million in April 2006.

Fong is now the CEO of, a platform for gamers aimed at ‘capturing moments’.

EsportsInsider managed to interview Dennis Fong. They posted an article publishing the interview. Here are a few excerpts and deductions from the interview.

As Guinness WR’s ‘first pro gamer’, back then did you envisage the industry being at the stage it is in 2016?

Dennis: I remember the very first esports event took place in 1995. I was at a Doom 2 tournament that Microsoft threw and there were between 100 to 200 spectators.  I viewed these events as fun opportunities to compete and proved I was the best. I didn’t think about these events as the beginning of an industry.

As I look back, I always thought this growth was inevitable. There was never a moment where I thought “this thing isn’t going to happen.” It was just a matter of time. I expect to see this growth continue for many years as esports becomes more mainstream.

Tell us about Following a highly successful 2015, what have the developments been in the past year, how have you expanded your presence and how have the various gaming communities taken to it? You’ve stated in the past you’re like ‘Instagram for gamers’, is that a statement you still agree with?

Many games we’ve integrated with, like Overwatch, do not have an official replay system available. is the best way to replay a match, identify areas of improvement, and share highlights with friends. Key features of include auto-edit, auto-tag, and auto-detect features from major games like League of Legends, Counter-Strike: Global Offensive, Rocket League and Dota 2.

EsportsJunkie : Overwatch has been one of the most successful games of 2016. However, the lack of a replay system is something that the developers need to address. Proper functioning of replays and the ability to review oneś matches are a much-needed feature in the game. has bridged the gap between demand and supply. They are widely used to record the gameplay and also share it with friends.