Bastion has been one of the most static heroes in the game. The character has two modes – stationary and mobile.
The stationary mode grants him increased damage and more bullets, while the mobile mode limits him to just 20 bullets. Ofcourse the stationary mode makes him extremely vulnerable to various attacks and can be easily targeted.
The hero has one of the least pick rates for competitive mode. There are several cases where players threaten to report others for simply picking Bastion.
While addressing the issue on the Battlenet forums, Geoff Goodman spoke out the developerś thoughts on the issue.
Here are some high level stuff we’re likely to have testable in the next PTR:
Recon Mode – Lowered spread and increased magazine size, to help with general viability in this mode.
Sentry Mode – We’re looking at focusing this mode into more of a tank-buster and barrier-buster mode, while also making it feel less suicidal to be transformed. To that end we’re testing stuff like increased spread and removing headshots, but taking less damage while transformed.
Self-Repair – We’ve been testing a few big changes to this that are feeling really good so far. Currently our internal build has Bastion able to use Self-Repair while moving and also having it no longer interrupted when taking damage. To balance that out it is now on a resource system (similar to the route D.Va’s defense matrix went). These changes have turned this ability from a more niche rarely used ability, to a much more powerful and core survivability tool.
We’re still testing and tweaking things with Bastion but we’ll hopefully have a PTR build coming fairly soon so you guys can try it out!”
It will be interesting to see how these changes pan out. Make sure to test them on the PTR and give your valuable feedback to the developers.